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Hey guys! I wanted to share this openGL uber shader for houdini, it is similar to the principled shader for Mantra and it works with opengl normal, displacement, roughness, reflection, refraction, and diffuse for your viewport. This is meant for simpler materials and will not work with layered materials in viewport or Redshift noises etc. You can dive into the node and customize it further if needed or modify the openGL parameters.


Juanjo will be including this into the next Redshift 3.0.31 build, so it will be built-in soon but I know some users have expired maintenance or some of you just wan't to play around with this early so I decided to share it here with my Patrons. Enjoy!

Install: Just drop the HDA into the Houdini OTL folder and it will come up in /mat context.

C:\Users\*YOURUSERNAME*l\Documents\houdini18.0\otls

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