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Hey guys! Here is Part 1 of the Tutorial #31 covering the new scatter tools inside of Houdini 18.5. In Part 1 I will be covering the new Scatter & Align SOP node and comparing it to the older Scatter SOP and the similar Heightfield Scatter SOP. This node is very powerful and will speed up randomization of scattered assets saving users time.

After that I will go over how we can combine this node using the new Attribute From Pieces SOP to help randomize the objects we are scattering and control the way they are instanced on our points using Noises, Clustering, Randomized with Object weighting and more. In the second part I will be going over the powerful new Mask By Feature SOP and finally integrating all these nodes together to make an environment using Quixel Megascans and our final render using Redshift.

Thanks again guys for all the support here on Patreon! 

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Patreon Tutorial #31 - Houdini 18.5 New Scatter Tools - Part 1

This is "Patreon Tutorial #31 - Houdini 18.5 New Scatter Tools - Part 1" by Saul Espinosa on Vimeo, the home for high quality videos and the people who...

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