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In part 2 of Tutorial #31 I will continue where we left off with our new scattering SOP nodes and cover a new "Mask By Feature" SOP Node. This node lets you easily create attribute masks to guide our scattering based on object inputs. This is very useful to create environments where objects are interacting with each other based on distances or occlusion.

Finally I will wrap all of this up and show you how we can layer and combine all these nodes to make an interesting scatter layout. Then I will integrate our Megascans assets into the scene replacing our basic shapes and prepare for a final render using Redshift. These are great new features I see myself using often and hopefully you guys will too.

Thanks again for all the support on Patreon, enjoy!

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Patreon Tutorial #31 - Houdini 18.5 New Scatter Tools - Part 2

This is "Patreon Tutorial #31 - Houdini 18.5 New Scatter Tools - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos and the people who...

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