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In this tutorial I will be going over awesome customized Nishita Sky OSL shader for the environment sky instead of using the Redshift Physical sky. This node has a lot of artist controls to adjust the sun disk size, the tint of the sun, halo, and sky. You can even add stars and change the elevation. The node also has an option to guide the sun position using a vector input to take the rotations from a null object or even the Redshift Physical Sun light itself. This is a really cool new options for users to explore and play around with to get the sky to look the way they want. I highly recommend people who work with environments use this node to get the look they want out of the skies directly in render.

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Patreon Tutorial #34 - Part 14 - Using OSL - NishitaSky

This is "Patreon Tutorial #34 - Part 14 - Using OSL - NishitaSky" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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