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Hey guys, in part 3 of this tutorial series we will be picking up where we left of and go over the ripple solver. This is a very simple to use solver to get interesting rippling effects on a surface. I go over how we can use points with very simple expressions to generate our random points on our sphere surface which we then convert into an attribute  using Point VOPs. Once we have our attributes we can use this to displace our spheres surface which then feeds into the Ripple Solver to generate the rippling effect across the surface. I then loop the effect and prepare our scene for our final render.
In part 4 we go over our final scene prep for Altus Temporal Command-Line denoising and how to import this into Davinci Resolve to get the same exact look from our EXR denoised outputs. Thanks again for all the support!

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Patreon Tutorial #35 - Rocky Environment - Part 3

This is "Patreon Tutorial #35 - Rocky Environment - Part 3" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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