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Hey guys! This is Part 1 of Patreon Tutorial #38 of the Transmission & Caustics video. In this first part I discuss all the different parameters that can have a drastic influence in the look of our glass or refractive objects beyond just the refraction weight. These parameters can make a significant difference in the quality of our glass and the caustics they produce.

I will also go into detail regarding how the Redshift Caustic Photon Mapping works, and why some lights work better than others. The benefits and downsides to different lights and when to use them. In the second part we continue developing a small example scene using the general principles from the first part. I have included the project files except the glass cups and Megascans textures. You can find those below. Thank you for the support and enjoy!


Link to the pre-made glass objects used in this scene.

https://pingo.gumroad.com/l/glassware3D

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Patreon Tutorial #38 - Transmission & Caustics - Part 1

This is "Patreon Tutorial #38 - Transmission & Caustics - Part 1" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love...

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