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Hey guys! In this new project based tutorial I will be building a new environment based on an iconic photo used in the X-Files. In part 1 I will begin by building our initial terrain shapes and positioning our camera based on the reference photo. I will be using Houdini's built in sculpt SOP node to get the general large shapes and positions before refining the terrain further using the Houdini Heightfield Terrain tools like the Erosion SOP. I will show you how to convert our base mesh into something we can use with the Heightfield nodes.

In the next part we will continue with our erosion and the distant background terrain, along with export to Quixel Mixer. This should be a fun multi-part series project based tutorial using a lot of different techniques together. You can find the project files attached below.

Thanks again for all the support, enjoy!

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Patreon Tutorial #39 - UFO Environment - Part 1

This is "Patreon Tutorial #39 - UFO Environment - Part 1" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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