Patreon Tutorial #39 - UFO Environment - Part 2 (Patreon)
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In part 2 of our UFO Environment tutorial I will be picking up where we left of and continue developing our terrain. I will use the techniques from part 1 to build up our background terrain wish simple sculpted shapes and erosions to get a similar composition to your reference. After that I will go over the process to export these heightfields as something we can use inside of the free and versatile Quixel Mixer 3d painting tool.
Using the exported heightfield map we can then read this into Mixer and view the terrain while I work on our textures using procedural Mixer masking and noises to get some variation into the base texture of the terrain.
Next month I will be I will be continuing with the layout process and begin our instancing some assets. Thanks again for all the support, I really appreciate it and I hope you learned something new. Enjoy!
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