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Hey everyone! This is part 3 of our UFO environment tutorial. It will be continuing our project based tutorial. In this section I will be covering some of the changes I made to the Mixer terrain, the export process and import into Houdini along with the displacement. I will also discuss importing our Hypergrass assets, and how we can leverage OdTools to speed up the import and material creation process.

Near the end I also cover a Quixel Mixer workaround / hack to duplicate our foreground terrain project to import our background heightfield and re-use all the Mixer materials and procedural blending the same way on the background terrain. In the next part I will continue with our grass asset and begin scattering. I have attached the project files below for you to download.

Thanks again for all the support, and have a great day!

*Fixed Audio

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Patreon Tutorial - #39 - UFO Environment - Part 3

This is "Patreon Tutorial - #39 - UFO Environment - Part 3" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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