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In part 4 of the UFO Environment tutorial project series I will be continuing to develop our grass asset, and discuss some of the heightfield terrain point scattering tools. Along with instancing our grass asset onto the terrain itself. I will discuss clustering / clumping of our grass asset to make our terrain surface coverage look better.

After that I will discuss different methods of masking and manipulating our point scatter to improve the positioning and give it a better randomization and natural feel. Finally I wrap up the scatter discussion by showing you how to instance different assets randomly with percentage weighting to add further variety and variation to our grass field.

Our scene is now starting to come together nicely, for the next tutorial I will be moving on to our tree and hero assets along with further layout. I hope you guys enjoy this project based series and learn something new. Thanks again for all the support, enjoy!

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Patreon Tutorial - #39 - UFO Environment - Part 4

This is "Patreon Tutorial - #39 - UFO Environment - Part 4" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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