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Hey guys! In part 6 of this project based series I will be bringing in our SpeedTree assets from our other scene and begin the layout and scattering process.

I will go over how we can re-use some of the previous heightfield scatter nodes for our grass and how we can isolate and control manually the locations of our scattered assets. This will let us selectively instance specific trees into the regions we need them instead of across the entire heightfield terrain. I will also cover manually generating points to specifically place tress in hand drawn locations. Thanks to the node based nature of Houdini we are able to re-use a lot of these previous scatters and modify them to suite our needs.

In the end I will scatter some rocks and bush assets from Megascans and once again re-use some of the nodes from before to speed up the process and have things instancing quickly. Our shot is now really coming together and the foreground elements are now looking solid. In the final two tutorials next month I will be covering the grass animation, background matte painting, animation render and post effects inside of Davinci Resolve. This has been a fun series so far and I hope you all have enjoyed the creative process and learned something new. Have a great day!

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Patreon Tutorial #39 - UFO Environment - Part 6

This is "Patreon Tutorial #39 - UFO Environment - Part 6" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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