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Hey everyone! Here is Part 5 of our UFO Environment tutorial. In this section I will be specifically covering SpeedTree and how we can quickly build our tree assets using some basic texture inputs and the SpeedTree tools. I will go over making some normal maps and preparing our textures inside of Photoshop to use on our tree assets.

I cover some of the typical parameters used to adjust the general shape of our tree leaf shapes and how we can cull the leaves to get a "winter" look to some of them. In the end I go over the export process and some of the parameters for the export to best import them into Houdini.

Near the end of this tutorial I go over the import process using ODTools to quickly import the SpeedTree stmat file which contains the metadata about the tree model and textures. This will automatically assign the textures into the correct slots upon import of our SpeedTree model. After this head on over to the next part of this series where I will move on to scattering and layout of our tree assets.

***You can find the project files Zipped below with the files I am able to include.

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Patreon Tutorial #39 - UFO Environment - Part 5

This is "Patreon Tutorial #39 - UFO Environment - Part 5" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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