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Hey guys! This is going to be the final chapters of the UFO Environment project. We finally made it. In part 7 I will be going over animating our grass and flowers. Exporting them as proxies and how we can use VEX to loop, offset, and keep our animation randomization offsets efficient for mass instancing. Preparing our projection setup for our matte painting and how to avoid issues that can happen with projection mapping in render.

In part 8 I continue where we left off preparing our proxy instances and move on to animating our UFO, and camera, to quickly get some movement going before preparing our scene for final render output.

In the final part I go over our final output and using some useful tools, including how to get a proper denoising profile setup for NeatVideo in BlackMagick Fusion and some of the new features in Magic Bullet Looks to spice up our renders and get some subtleties from the post effect tools.

With the release of the new Standard Surface I know a lot of people have asked if I will re-build my material library, and the answer is yes! It will take some time to do though as a lot of them will have to be done by hand again. Thanks again everyone for all the support, have a great day!

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