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  • VEX_InstanceFile_Randomization.C
  • UFO_Ship_Model.hip
  • UFO_Environment_004.hip
  • How To Calculate Overscan Manually

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Content

Hey guys! In part 7 I will be going over proxies and how we can use VEX to control our instancing. In this section I will go over animated proxies, the instancefile attribute and some VEX. This will cover looping our proxy animation, offsetting the animation randomly, and controlling the offset count to keep our unique geometry levels manageable. I also cover the formatting of our files using the SprintF function. NEar the end I will discuss our focal lengths to prepare for our projection mapping setup for our background matte painting.

This is a bit more advanced than previous instancing but it allows us to have much more control over how our proxies are scattered and animated. I have attached the project file and example VEX below. Thanks again for all the support, I hope you learned something new and enjoyed this tutorial series. Have a great day!

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Patreon Tutorial #39 - UFO Environment - Part 7

This is "Patreon Tutorial #39 - UFO Environment - Part 7" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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