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Hey everyone, in this next part of our Random Walk SSS tutorial series we will be applying the knowledge from our previous tutorial and working our way through shading the Digital Emily asset. We will be discussing the scene scale, the concepts behind the skin and eyes and how we can use our textures to help guide the SSS.

In the end i quickly go over a simple peach fuzz groom using Houdini's built in grooming tools and our final render setup and color correction. This is a fun detailed tutorial that should explain the thought process behind the settings and why I used them. Using this knowledge you should be able to apply these concepts to other characters or objects and how to fine tune the Random Walk radius and scales to get the look your after.

Thanks again guys for all the support on Youtube and Patreon!

Digital Emily Download Link: Make sure you download the digital emily 2.1 OBJ and Textures.

https://vgl.ict.usc.edu/Data/DigitalEmily2/

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Patreon Tutorial #41 - Random Walk & Skin Shading - Part 2

This is "Patreon Tutorial #41 - Random Walk & Skin Shading - Part 2" by Saul Espinosa on Vimeo, the home for high quality videos and the people who...

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