Patreon Tutorial #41 - Random Walk & Skin Shading - Part #1 - Sub-Surface Fundamentals (Patreon)
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Hey guys! In this first part of our new sub-surface scattering tutorial I will be covering the fundamental and how each parameter functions with the new Standard Surface shader. The new material is significantly different from the original RS Material and so it has a new way of approaching SSS materials and how the parameters function.
I will be covering the concepts behind the radius, and scale parameters especially as they are critical to how SSS works in relation to our scene scale. I will also go over the inclusion mode and SSS GI options. At the end of this video I will show you how to quickly create a jade material using some Maxon Noises and Random Walk SSS on our Standard Surface node.
In the second part we will be moving onto using these fundamental to apply it to skin shading on our Digital Emily asset. You can find the project files linked below, but make sure you download the Digital Emily Asset from here.
https://vgl.ict.usc.edu/Data/DigitalEmily2/
Thanks again guys for all the support on Youtube and Patreon!
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