Redshift Workflows in Maya, Houdini, Blender & ZBrush 3/4
Redshift Workflows in Maya, Houdini, Blender & ZBrush 3/4
Join us for a special series of Redshift workshops, that show you how to create visually stunning renders for a range of Digital Content Creation host applications.
Each week the Maxon Training Team will showcase essential techniques to help you get the best performance and quality balance for your production, with our industry experts showcasing powerful Redshift workflows for Maya, Houdini, Blender and ZBrush.
Week 3 – Mon 23rd Jan 2023: Redshift & Houdini
Industry expert and artist Saul Espinosa will take you through key techniques for Redshift in Houdini, highlighting workflows for Volume, Strands, Instancing and Particles, showcasing key Redshift settings to use in your Houdini scenes.
00:00:00 Welcome
00:00:45 Housekeeping
00:02:35 Today Houdini
00:03:43 __ Intro Saul
00:04:33 Houdini Preparation
00:05:04 __ Scene setup
00:06:18 __ Load content
00:07:44 __ Gaia Pro adjustment
00:09:20 __ Resample Hightfield
00:10:15 __ Voxel to Polygons
00:11:45 __ Polyreduce, Paint
00:18:38 __ Reduction result
00:19:57 __ Recache
00:21:01 __ Convert to Proxy
00:22:15 Redshift 3D Preproduction
00:22:16 __ Standard material
00:22:44 __ Redshift Render View
00:23:11 __ Overwrite Cam Resolution
00:23:30 __ Texture Sampler, Gaia masks
00:25:20 __ First Render preview
00:25:38 __ Roughness, Diffuse Model
00:26:42 __ Render, IPR cam
00:27:27 Redshift 3D Proxy Workflow
00:27:51 __ Loading Proxy
00:28:18 __ Overwrite Material
00:30:02 __ Redshift Advanced Options
00:30:08 __ Hardw. Ray-Tracing
00:30:23 __ Trace-Depth adjustment
00:30:55 __ Volume Scattering, Fog
00:32:03 __ Environment Fog, Dome Light
00:32:55 __ Color Space, Raw
00:33:21 __ Volume Scattering, Attenuation
00:33:37 __ Ray Contribution Scale
00:34:47 __ Heightfield Scatter, Coverage
00:36:46 __ Maskbyfeature
00:38:40 __ Height, masks setup
00:42:05 Environment Assets
00:42:12 __ Merge Trees
00:43:42 __ Distribution, Attribute Weight
00:45:29 __ Size and scale, up, down
00:47:11 __ Randomize Up Yaw orientation
00:47:49 __ Keep Incoming Terrain
00:48:18 __ Variability Range
00:50:06 __ Rendering, Instancing, Scatter
00:51:34 __ Rendering results
00:51:43 __ Tree Scale variation
00:54:43 Q Is Gaia Pro Procedural
00:56:10 Q __ Labs, gaea_tor_processor
00:58:45 Q Quads variation, difficult
01:00:28 Q __ Projection, UV
01:01:28 Q Render SDF, Volume
01:02:46 Q Polygon Reductions, general
01:04:40 Q __ Exoside Plugin
01:06:02 Q What version was used here
01:06:43 Q Noise, Volume Scattering
01:12:45 Q Render Hardware
01:13:54 Wrapping up discussion
01:15:22 Thank you and bye!
Register free: https://attendee.gotowebinar.com/register/8108341230222915928