Patreon Tutorial #44 - Redshift Volume Shading - Part 1 (Patreon)
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Hey guys! In this first tutorial I will be going over some of the fundamentals, in particular one of the most important parameters and its relationship with object to scene scale. Volume shading like subsurface scattering requires the object scaling to be accounted for. After these initial fundamental examples I will be moving on to applying this to a practical example. The Disney Animation Studios Moana cloud asset. You can download it here. - https://www.disneyanimation.com/data-sets/?drawer=/resources/clouds/
I will be going over the different parameters and how they influence the look, and how we can quickly dial in the values in a process I use for all my volumetric shading. I will also mention some interesting tricks that can be used to fine tune the result. In part 2 I will be continuing where I left off and cover the anisotropy controls and why it is very important for clouds using a custom VDB and moving on to Pyro.
The project file is included below, thanks again for all the support on Patreon and have a wonderful day!
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