Patreon Tutorial #45 - New Redshift Utility Shaders - Part 2 - Tiles Utility Shader (Patreon)
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Hey everyone, in part two of the new utility shaders tutorial I will be covering the powerful and very flexible new procedural Tiles shader. This shader is able to generate over 20+ different types of patterns. These all have a few universal parameters which can be used to adjust the pattern, ranging from the colors to the UVs. Here is where the fun begins, as these inputs can be leveraged with textures, and Maxon Noises to create all sorts of variations and manipulations of the baseline patterns.
Using these patterns I will show you how to create your own procedural ground shaders for wood parquets of interiors. I also discuss how you can leverage these patterns to make procedural light textures to breakup your area lights without using actual textures. Near the end I discuss how we can use the tiles shader to breakup the tiling of textures using a psuedo-hex tiling trick. I wrap up the tutorial with a plastic bubble wrap packaging shader on the rubber toy model.
This is one of my new favorite shader nodes in Redshift, and I see myself using it often, and with it I plan on expanding my preset material pack for new materials using these awesome new patterns. Thanks again everyone for all the support on Patreon, if you have any questions feel free to ask in the comments below. Have a great day!
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