Patreon Tutorial #45 - New Utility Shaders - Part 1 - Bricks Shader (Patreon)
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Hey guys! In part one of this two part series I will be covering the new procedural Bricks utility shader. In the first half I will be going over all the parameters and illustrating how they work. Some of these options are a bit trickier as they require multiple parameters to be enabled for it to actually do anything. It is a bit tricky to use in my opinion due to how many options there are but it is very flexible due to this.
I will show you how we can mix some maxon noises to breakup the patterns and how we can leverage them to add imperfections to the generated outputs. Currently the Bricks shader comes with a few built-in noise controls to help add some grime but it is still too "clean" and needs the user to break up the shapes further. The end result being a procedural brick shader for outdoor pillars or structures.
You can find the example scenes in the 7zip file attached below. Head on over to part 2 for the next utility shader, the awesome tiles procedural shader.
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