Patreon Tutorial #46 - 1970 Triumph Stag Project - Part 2 (Patreon)
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Continuing where we left off in part 1, I will be going over the texture assignment, finding a way to use the extra UV attribute to make a mask for our texture assignments, using UserData. I will begin to develop further our shaders, in particular the car paint surface using OSL, RS State and Maxon Noises to break down the material into 3 layers of detail from large, medium, small. This process is what I will be using as we continue to develop the materials across the vehicle. I will also discuss some troubleshooting when you run into large Tangent calculation times and what can be done to reduce them.
This is still the fundamentals that we need to get going on the materials, and this will transition into further detailing and refinement in the next part once we begin touching the new Flakes Shader, Thin Film and how we can leverage it to make different car paints and the new backplate feature in parts 3-4.
Thanks again guys for the support, I Look forward to continuing this series and develop these materials further. Have a great day!
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