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Hey guys! This will be a product-based tutorial series in honor of the release of the new Zeda Tears of the Kingdom Nintendo Switch game I have decided to go retro and work on a re-imagined shot for a a NES "A Legend of Zelda" classic cartridge tutorial series. It was one of the first and most memorable video games I ever got to play as a child, so it is only fitting to revisit it and make some fun renders with Redshift.

This will be a multi-part series that will cover the process in detail. In the first 2 parts, I will be going over building out our PCB board and making adjustments and edits to our CAD assets using Moment of Inspiration (MOI3D) based on the references I have gathered. The end goal of this project series will be to build a fun Nintendo NES nostalgic piece using multiple tools from MOI3D, to RizomUV, Redshift, and Houdini.

I hope to have an interesting animated shot at the end of this tutorial series. Thanks again guys for all the support on Patreon and have a great day!

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