Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Videos

Content

Hey guys! We are picking up where we left off last month, this new tutorial is going to be covering the RizomUV UV export process, as we will need to export images showing our UV islands to paint over inside of Photoshop. There are a few options and controls for exporting the flattened UVs for our assets.

From there I will show you guys how to quickly upscale them using Topaz's new Photo AI tool which is amazing for upscaling and improving lower-resolution images. It has a lot of controls and flexibility over the older Topaz Gigapixel. After that, I will open these upscaled images inside Photoshop and show you how to extract some masks using a few tricks with channels and levels. Eventually, this will move on to creating an albedo map out of one of our NES Zelda reference cartridge labels using some Photoshop tricks. At the end of this tutorial, we will have some of our texture assets prepared for Substance Painter and testing inside of Houdini in the next part.

You can find the project assets linked below. Thanks again guys for all the support on Patreon, have a wonderful day!

Files

Previews only

Patreon Tutorial #47 - NES Game Product Render - Part 5

This is "Patreon Tutorial #47 - NES Game Product Render - Part 5" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

Comments

No comments found for this post.