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Hey everyone! This is the final tutorial in this series, part 12. We finally made it. In this final tutorial, I will be introducing the Davinci Resolve Fairlight "audio" context to bring in our music tracks for each video game. Starting with normalizing our audio into proper decibel ranges. There are many ways to do this and sometimes you need to combine different methods. After balancing out the audio I go over the Fairlight audio Limiter effect, and explain how it works and how we can use it to "clamp" the audio peaks from spiking up too high in decibels.

After that, we go back into Resolve's editing timeline context and begin to lay out our music into position and cut the clips into the appropriate lengths. After that, I will show you how to blend between the different tracks using different methods inside Davinci Resolve's timeline editor.

In the end, we will have all our animations and the accompanying music for our animated loop all working together for the final output to mp4 from Resolve to disk. I also run it through Topaz's excellent Video AI tool to bump up the frame rate from 24fps to 60fps. Saving us tons of render time while providing a nice-looking output. This concludes this series, we covered a lot of tools and workflows, and I hope you guys learned something new, or different ways to approach these tools and how you can integrate them into your projects. Thanks again guys for all the support on Patreon and have a great day!


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Patreon Tutorial #47 - NES Game Product Render - Part 12

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