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Hey guys! We are finally wrapping up this project-based tutorial series. I went over the CAD modeling phase using MOI 3D (Though In the future I do plan on trying Plasticity, as it looks promising), and the UV phase using RizomUV. Texture generation using Photoshop and Substance Painter. Rendering, lighting, shading, and animation inside of Houdini and Redshift. Now we are finishing up this series inside of Davinci Resolve.

In part 11 I will be building a quick shader switch system to easily swap between all the different game labels. Then I will be rendering out all our different game cartridge animations to disk using Deadline. After that, I will be bringing them into Davinci Resolve to begin putting together our animation clips and showing how we can use OCIO with AgX and ACEScg for the wider color gamut, and how to bump up the contrast of our image with some tone mapping using Resolve's Color context along with Magic Bullet Looks. In part 12 I will be continuing to adjust our look and go over Resolve's Fairlight Context to add music. Thanks again guys and have a wonderful day!

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Patreon Tutorial #47 - NES Game Product Render - Part 11

This is "Patreon Tutorial #47 - NES Game Product Render - Part 11" by Saul Espinosa on Vimeo, the home for high quality videos and the people who love them.

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