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Hello everyone again this is the second half of the content push for this weekend and it is just as beefy as the MiniMinotaur!

The new version of the sample project is now up and ready and features the following content for you to use and enjoy:

Added several new tiles and props which allow the creation of Colosseum areas.

*Colosseum Statues

*Pillars

*Colosseum Exterior autotile

*Colosseum Interior autiotile

*Colosseum Bench autotile

*Colosseum Stone railing tiles

Added a battle background for the colosseum area

Created brand new facesets for Pixbattler Stan, Sybil and Apolonia featured in this sample project to match the style established by the NPCs update, this includes their base 4 emotion variations for a total of 12 facesets.

Created a faceset for the helper whisp graphic featured in this sample project

-Created a new Iron gate door map sprite to fit the colosseum entry point.

-Added configuration for the MiniMinotaur Animated battler, including skills with better timing matching the skeletal animation motions, making it a more functional example implementation of the asset and setting the standard for future database updates.

Download it today! Once again you have 4 download options depending on which part of the update you're interested in!

https://aekashics.itch.io/librarium-sample-project/patreon-access

Files

Comments

Taryo

The new facesets look amazing well done!

Vel_AI

Sample Project uses Animation IDs in Common Events which are not present on the Database (Ends on 148). i.e. [144] Bullet uses ID 151 and [145] Erasure uses 152. Were they relevant to the action sequence?

aekashics

Hey there! The reason behind is that ID 151 back in the day used a third party VFX which I'm not allow to redistributed with the sample project, you can basically swap it for any fitting VFX either from the ones which come with RPG Maker, or from third parties such as Manu or dreams circle (These groups specialize in VFX and you can find their work on itch.io) Let me know if you have other questions!