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Originally published: May 18th, 2008.

I feel like this comic could have easily existed outside the arc. This mechanic may be outdated though, I wonder if you tried this now, would you receive the ball in the mail from the postmaster?

I think I remember coming up with the crafting premise because readers kept messaging me asking why the players didn't just craft some gear. Apparently I was asking you to believe they would use their last merchant obtained reagents on crafting crappy toys.

After all these years, I really do appreciate the premise of this entire arc. The thought experiment of what could players do to stay competitive if all NPCs ceased to interact with them is a fun one. I don't think this arc would work at all these days, there are far too many resources to players. Auto-hammers, heirloom gear, etc.

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Polka2444

That would be interesting though. I'd be ok with no repair NPC because I have a Jeeves as an engineer, he's a robot and shouldn't be able to refuse. But just think about all the basic profession materials you have to get some npcs like thread, flasks, etc!