Comic #143: Think Fast! (Patreon)
Content
Originally published: May 18th, 2008.
I feel like this comic could have easily existed outside the arc. This mechanic may be outdated though, I wonder if you tried this now, would you receive the ball in the mail from the postmaster?
I think I remember coming up with the crafting premise because readers kept messaging me asking why the players didn't just craft some gear. Apparently I was asking you to believe they would use their last merchant obtained reagents on crafting crappy toys.
After all these years, I really do appreciate the premise of this entire arc. The thought experiment of what could players do to stay competitive if all NPCs ceased to interact with them is a fun one. I don't think this arc would work at all these days, there are far too many resources to players. Auto-hammers, heirloom gear, etc.