Comic #37: Keyring (Patreon)
Published:
2019-01-23 17:01:01
Edited:
2026-03-01 20:42:53
Imported:
2026-09
Content
Originally published: April 5, 2006
There were a lot of keys to collect in Vanilla, each of which took up an inventory slot. Rogues could pick most of them with enough lockpicking skill, and thus didn't need to hold on to the keys at all. Eventually they introduced a keyring which freed up your inventory from keys entirely.
My early backgrounds were really oversaturated. It's hard to make out some of the foreground, like the keyring, especially in panel 1 and 2. Nowadays I just draw the background normally and desaturate it after. Had I done that here it would have looked something like this: