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This week we're finishing off The Deepest Dive into Cyberpunk 2077 by covering Act 3, the endings, and everything else under the sun.

Submit a comment on Cyberpunk 2077's Act 3 or anything else we missed in our other discussions, and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's talk about things like your favorite moment, character, decision. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Tuesday morning.

You can watch us record The Deepest Dive live on Tuesday if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support.

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Comments

John Ford

So when you kill Adam Smasher, you get an access token. But at least for the ending I picked, I immediately leave the city and never come back! It gives me an option to reload my last open-world save, but any progress and inventory is lost! Including the access token! I looked it up and it has something to do with Mr. Smasher's secret stash on that ship, but... How do you use the access token?! After Fallout 3's backlash and backpeddling on this, how could any open-world game repeat the mistake of endings that don't let you continue after finishing the main story?

Victor Pham

The game crashed during the credits for me, which feels like a perfect encapsulation of the game. Anyways, I chose the Devil ending because I thought they would have the best chance of saving V's life, but of course that's not the case. When presented with the option to upload V's consciousness, I chose to walk away and die on my own terms. V's dialogue with Takemura about the value of living free was a nice coda to their odd friendship.

Lewis K

I originally went with the suicide option when prompted after that Hanako mission as I had just played for a long time and wanted to get a quick ending before I logged off and especially after the increased nature of the chip attacks and how exhausted V had felt, I thought it might make sense for my V’s character but Jesus Christ it was awful. The phone calls in the credits from both Panam and Judy were honestly so bad. Judy especially, as my V was in the relationship with her and I never even gave a thought to how it might impact her after everything that happened to Evelyn but you better believe that I didn’t go to bed for another two hours in order to get the Panam ending, which is, without a doubt, the best ending in the game. Judy, V, Panam and the nomads leaving NC for good (not before giving me ample opportunity to get some sick screenshots of NC, check please!) Also Saul getting smoked by the Adam Smasher curb stomp was nasty af.

BEEFCAKE

Im still compulsively clearing the map in the middle of act 2.

Tim Lorow

What did you go back and do following the conclusion? I loaded up an old save so I do the Sinnerman quest since the bugged out car camera had caused me to fail the initial car chase. I also did the Panam ending since the first time I worked with Hanako and submitted my consciousness to mind prison thing.

Donnie

Hey friends! Not thrilled with the ending. I made the choice to let Johnny take over my body to attack Arasaka, not thinking I wouldn’t be playing as my V any more for the story. Then we get into the net and randomly it doesn’t matter what we did cause V was doomed? Suddenly I had to make a choice and it was not clear what each one meant, and the epilogue was basically Johnny is alive in V’s body and just leaves the city??? Credits roll with phone calls from people V knew just wondering where he is. Panam seemed to know and threatens Johnny, but then the next call is from someone else in the Aldecados and they have no clue! Anyway the gameplay loop is fun so I look forward to other playthroughs, and I’m hoping some endings are not so lame.

Nick Wright

I went with the option of heading off into the internet and giving my body to Johnny... it seemed like the only option where V had even a slim chance of survival. That being said, I've read about a few of the other endings and it seems like there is maybe no happy ending for V, and that disappoints me. I don't have a drive to go mop up side quests if it's all essentially V's bucket list... I didn't have a strong emotional connection to V anyway, so at most I was apathetic when Johnny visited V's grave. Seeing how Johnny continues his life is much more interesting IMO, but instead I just got a series of voice-mails... ending was a solid 4/10 for me, especially since I had a glitch where I was trapped in a car during Johnnys emotional send off, and after re-doing that, the game crashed right in the middle of Panam's voice-mail. Is the ending a Microcosm of this game?

Tactical Dreamer

I found the Nomad ending to be very nonsensical. 10s of hours before I got the ending, Panam sent me a message claiming her and Saul has something worked out to help me with my brain problem. But after calling her in the final mission and telling her about Mikoshi, they just come up with a slapdash plan to storm Arasaka Tower and a bunch of their people get killed in the process, including Saul. The aldecaldos also seemed to jettison back and forth between liking you and hating you throughout the entire final mission which was jarring. Also the big tank kept breaking down and I didn't really understand why. The whole ending seemed very half-done.

Patrick H.

I picked the ending to storm Arosaka tower with Rogue and the set up was great and it seemed like it was gonna be a big payoff. The mission was short and pretty anticlimactic, and multiple glitches required reloading. Rogue dies pretty abruptly. The Atom Smasher boss fight was essentially a joke. V became "Queen of the afterlife" but I got to see none of how that came about. I loved most of this game, but man it ended with a thud.

Marc S

I actually did two play throughs of Cyberpunk because I was enjoying it and wanted to see the other classes. I originally had a male character, but my second play through was female. It struck me how differently people refer to your character whether you're male or female. It was most obvious with the enemies, who were throwing around B-words and vulgarities left and right with female V, but was also more subtle, like Dexter Deshawn greeting you with "Heeeeyy Ms. V" instead of the more professional greeting for the male V. I just thought it was interesting. I told my wife that everyones either flirting with me or calling me the B word now and she said "well, welcome to being a woman."

Jake Z

Did anyone else think the leveling curve for the skills was way to steep as you got closer to 20? I completed the entire map and I didn't get one skill to level 20 even though I had three attributes at level 20.

Swiggity Swoo

Would you want a cyberpunk 2 or witcher 4?

Neill Smith

I want to dive deeper on, *dramatic pause*, "The Tooltip Issue:" All the tooltips in this game are lies. The worst kind of lie, the kind where parts are true and it's different parts each time Let's take Guns as an example: Guns DPS looks wrong based on the stats shown because the game is trying to factor in Crit Chance along with damage per attack and attacks per second. Not your real Crit Chance though, just the Crit Chance on the gun. It gets worse. The Crit Chance factor that the game adds is not based on your actual Crit Damage or even the Crit Damage on the gun, those are ignored completely, no it's some hidden external factor that varies by gun type. It gets worse! The Crit Chance on the gun can change! Drawing a weapon will change the DPS, some conditional bonuses based on weapon type, like 'pistols' or 'tech weapons,' will only apply if the gun is drawn! At this point you're probably thinking "Neill, we know this, ignore the DPS and just look at the stats and you'll be fine!" But wait! Remember what I just said about the crit chance changing if you have the weapon drawn? Yeah, that applies to EVERY STAT ON THE GUN, Damage, Attack speed, Headshot multipliers, Tech charge time and multipliers, and even some of the stats on the 'stats' screen in your inventory! Anything you have invested perk points in or unlocked skill progression rewards for. So the only way to get a true apples to apples comparison of two guns stats is to enter the inventory, equip the first item, exit the inventory, draw the first time, enter the inventory a second time, record the weapon card stats, record the inventory stat screen stats, equip the second weapon, exit the inventory, draw the second weapon, enter the inventory a third time, record the weapon card stats, record the inventory screen stats, combine the two sets of stats you gathered for each weapon, and finally compare the combined weapon card and inventory stats of both weapons. Un-real. PS Did you guys know there are Skill Progression Rewards that unlock kinda like the street cred rewards? If you open a perk tree for a skill bottom left there's your skill level and current progress to the next level but below that there's Skill Progression Rewards that unlock at various skill levels. Some of them are universal and surprisingly strong like Cold Blood level 2 is a 10% more crit chance for everything.

Spencer Botine

I’m interested to hear how everyone’s final mission played out based off your side content and love interest. I had Judy as my lover and allowed Johnny to take over my body. He then went and enlisted Rogue to storm Arasaka and brute force their way to Mikoshi. During the assault, Rogue is killed by Adam Smasher, who then is killed by me/Johnny. Ultimately, Johnny agrees to go off into Cyberspace with Alt, but V is still left with a doomsday timer on her life. She awakens in a very bougie apartment with Judy, now replacing Rogue as the owner and fixer of Afterlife. Judy still leaves Night City, as was her original intention, and V pulls off an epic space heist on an orbiting casino as her final send-off. Credits. What did you all experience?

John Scovic

Thought it might be a unique perspective here to talk about what happens towards the end if you've done no side content and V has no friends (I didn't like this game very much at all)- Before you embark on your big final mission and you go up to the roof above Victor's place, you have the option (I assume) to call your romantic partner one last time. It almost seems like they didn't account for people not having a romantic partner- you get sat down and are told to call someone and V says something like "yeah, good idea." Then your only dialogue option is "Nah I'm good" and you stand back up without calling anyone. Similarly, during the credits when people are calling you, they had almost nothing to say. Judy just says "hey we haven't talked in a while, hope you're ok." Some guy named Saul that was on my screen for less than 30 seconds total told me if I ever need anything, he's my guy. Takemura was dead, so he was a total no-show. To me it felt right that V should die friendless and alone with how obnoxious and whiney they were, so I was satisfied enough. p.s. that Driving Ms. Daisy reference in the final mission was insane right? that's an insane thing to put in your video game set in an alternate universe 100 years after that movie came out?

Strange Sloth

As an owner of a PS5 and having rolled credits on this game. I had a great time but I can’t wait for the next gen versions mostly because now I know how to play it. Knowing how to navigate and determine what is side story and main story will make this a more liquid experience. Fixed bugs and updated visuals are a thing we all hope for but I have fingers crossed for dualsense integration.

AnotherRobot

I’m struggling with the endings. As I played through each, I found them all to be unsatisfying. Playing as gay V (Victor), the supposedly “good” conclusion had Kerry breaking up with me, then living as a nomad. Sure, I survive, but honestly, is it worth it if I have to live in camps roaming the country without Kerry? That’s my nightmare. If this turns out to be CDPR’s canon ending for the game, I can’t help but feel completely let down and sad. But maybe that’s Cyberpunk. Happiness is only something you experience in BDs.

Empiric Unicorn

I don't think any other game has as immersive sound work for people sitting on leather furniture as Cyberpunk. Deeeelightful!

Brian W

*johnny silver hand impression here* “Of all the heads I coulda popped up in, hella glad it was yours.” This simple line concluded visiting Johnny’s “grave.” Was a pretty cool moment and I really felt he meant it. Hadn’t heard the word “hella” in a long time but it totally fit. Makes Johnny feel like he’s just slightly from another time as he’s coming to grips with his impact in the present day.

ImABiggyBoi

I'll try to be brief. When I last wrote in, I was hopeful that Jackie being locked in Mikoshi as a construct would allow me to do right by him somehow. I jacked in to Mikoshi, and followed the path up to the spot Misty takes you to when you talk about Jackie, and there he was waiting for me! Unfortunately, he was only a shell of himself. Maybe because he was dead already when they used soulkiller on him? First he recognizes me, calling me brother. When I ask how he got in Mikoshi he's confused, and introduces himself, saying he hit the major leagues working with "Dex, the Black Jesus of the Afterlife". I can't tell if Dex got imprisoned too or if Jackie has just lost it. He has moments of clarity too, calling you V, and saying "Misty knew, Misty always knows" referencing how she felt about the heist. You can keep talking in circles, but it's clear his mind is fried. I say goodbye, and release the prisoners of Mikoshi beyond the blackwall to assimilate with Alt. I hope that helps him. Leaving the city with Panam after all that's happened seemed like the right way to end my V's story. *Chef's kiss*

Chree McGee

I feel like I recieved the perfect ending to the Streetkid playthrough with the Panam ending. Streetkid V was someone who loved Night City but was desperate to escape. V riding into the sunset with Panam, unsure of what the future holds, searching for a solution for the terminal problem within his head... I love it. I hope everyone's ending was as satisfying and emotional as mine.

Kees ('Case') Mulder

We need to talk about the very very ending of the game, which regardless of your path ends with several third-person shots of your character. I think this is a brilliant idea! It accomplishes a few things at once: - It allows you to reflect on the emotions V (or Johnny) is going through, - It's exciting and gets you to pay attention, because this has not happened in the game ever before, - But most of all it is a beautiful reflection of what the player is going through at the end of any game. Having inhabited this character 1st person for 50+ hours (or 100+ in JeffM's case), the end of the game is when your link to V is severed. This is also what happens in the game; as you go to 3rd person you no longer inhabit V, but look from the outside in. I found this extremely cool, and also in line with the themes of the game: the video game itself is a means of being in someone else's mind and identity through the use of technology.

Kees ('Case') Mulder

Quick comment: I think someone wrote in that Johnny must experience a lot of gender dysphoria. If you take his ending as female V, he shortly mentions that he will not be a woman for much longer. Thought that was cool, and certainly not something I would expect from any other game.

Rich McLaughlin

I was very disappointed in the combat of the ending. I spec’d my V out for stealth and hacking and with the Adam Smasher fight the game was having none of it. Perhaps my approach was wrong? It really made me appreciate the final boss in Outer Worlds in which you could lock pick around and simply shut the boss down. All in all, this game was a solid 7 and I wouldn’t have spent 60 hours in it without the community of the deepest dive. Thanks!

BluCheezDressin

The final chapter of this game really ruined my overall impression of it. I forget exactly when it happened, but shortly after visiting Hanako, I started feeling like so many of my choices weren't being respected by V, I started to really lose any connection I had with "my" V. Long story short, I gave Johnny control, and then let Johnny take over V's body at the end. Even this ended up deeply unsatisfying. After looking into the other endings, none of them sound satisfying. It was such a disappointing way to end my time with this world. Please get me in touch with the company that was erasing memories from to the Peralezes, I'd like to forget I crossed the point of no return and never talked to Hanako.

Kris Calkins

Johnny's personal quest A Cool Metal Fire had me feeling confilicted between wanting to experience it and roleplaying a V that would not willingly give Johnny control. Needless to say he burned any remnant of a bridge that was left between us at that point but I still went along with it because I didn't want to wait to see how it goes in a second playthrough which I've already started. Shocking for someone playing on a base Xbox One?

Donnie

Passing thought as I finished the game: it didn’t feel like any of the plot points really came to an end. So many sides to the conflict were introduced and I cannot tell you how any of them really ended.

Erin T.

Hey ChoomMax! I’ve really enjoyed the game overall, but I’ve never played a game I thought warranted a “Director’s Cut” more than Cyberpunk 2077. So much of this game feels like it’s “almost there”, and that really extends to almost every part of the experience. I wonder if there’s any chance that two years from now, we may not get the typical “Game of the Year” or “Night City Legends Edition”, but instead something akin to a directors cut. I know there’s slim to no chance of new main-story dialogue or content changes, but wouldn’t it be amazing to see some of the threads and systems in the game be given that last bit of polish? I don’t mean what’s likely coming in the 2021 roadmap (where broken things and bugs are being fixed), but rather, a chance for the writers and dev team to actually fill in the gaps or weaker parts of the story – maybe even just through extra, more engaging text message threads or some additional content tacked on to existing quests. I’m walking away from Cyberpunk having enjoyed my time with it, but another play through of the game seems unlikely for now - where do y’all land? Do any of the cohorts see themselves jumping back in for a second play through either now or in the far off future? Thanks for another awesome Deepest Dive, and an engaging reason to stick it out through the end - can’t wait for whatever 2021 brings for MinnMax!

Dunder

For the console gamers, will you play the game again when the next-gen patch drops? I may revisit it later this year to clean up some side quests.

Dunder

Wholeheartedly agree. The next-gen patch could get buried by big fall releases (Halo, Horizon, COD).

Carter Hanson

I managed to upgrade to PS5 from a PS4 Pro while I was in the middle of playing Act 3. Honestly this is a completely different video game on new hardware. I really don't mean to rub it in on anyone like Jeff playing on older consoles but the difference in performance is staggering. Frame rate, resolution, and loading times are all night and day difference and I enjoyed the game at least twice as much after upgrading. That being said, I still feel like this game vastly underdelivered after beating it. I hadn't been this excited for a game release in about a decade. Witcher 3 and Deus Ex Human Revolution are both in my top 5 of all time so this game was bound to be perfect for me. But when I started getting multiple hard crashes and bugs on day one I grew very concerned. Then I started to realize how little my dialogue choices mattered in changing my story path (they don't at all) and I gave up all hope of it being what I wanted from CDPR. I still had a blast because the writing and atmosphere were top notch, but everything was hindered by bugs and a lack of polish even on PS5. I had a hard crash during the end credits and I can't think of a more fitting way to end my experience. Here's to hoping the next gen update is legit and CDPR can recover from this rough saga over time.

ryan

I may be in the minority but im really into everything with the cars in this game. how different they all handle and sound. How wild and weird some of the car horns are, (cop car and that big caddilac one in particular). The suspension reminds be of gta4 in the best way possible, they have weight and you have to learn how do handle them or else you'll be swerving all over the place. Its really great.

henrik mortensen

What was with those video calls in the credits? My ending was that I left Night City with Panam to live out the last 6 months, but in the credits she ends up calling me and say that she hope I can get out off Night City and meet her again soon, and all the while the game glitched out so her whole sillhouette was pitch black almost giving it an comically eerie feeling. I have to think it was all a glitch, do not say otherwise because i loved my ending.

Scott H

This was the most overhyped game of the last decade. With the revelations from the Bloomberg article that the E3 2018 demo was largely faked I will add CDPR to the list of devs I no longer trust. I know this game will be eligible for GOTY next year with you folks but if it is anywhere near the top of the 2 10's that means games like God of War, Horizon Forbidden West, RE Village, Halo Infinite and Ratchet and Clank either didn't come out or somehow all really bad. Witcher 3 felt special, nothing about this game felt special and feels like so much of the game's main story was cut to get it out the door.

Jeorin

I still have yet to complete the game, but I do know a little about the way the game's endings work. What's fascinating, is that the Zen Master side quest reveals the way to get the game's 'best' ending. Instead of making a choice right away when the dialogue prompt comes up, you wait until a fourth option appears. The Zen Master alludes to this on his final quest when he talks about patience being the key to the correct path.

Adam DuBois

There’s a bug that happens when I start the “Play it Safe” mission, where once it begins I’m forever in a repeated conversation loop with Takemura. The conversation you have with him on the phone follows me EVERYWHERE I go. The dialogue tree remains on my screen and will not go away. I played three hours with it there hoping that completing the mission would reset it, I even attempted/completed new missions without success. That was around hour 80 - I ultimately reloaded a save file and focused on completing every side mission and gig (including buying all the vehicles). But the cyberpsychosis mission has bugs preventing me from completing them and after 130 hours I have put the controller down, and am awaiting the 1.1 patch hoping it resolves these bugs. Until then I’m on the dark regarding the final chapter of the deepest dive!

Corey Hughes

Overall I was quite disappointed in the game... I think what it does well, it does very well. Unfortunately I think it does almost everything else really poorly. The strong points for me were the characters and the story. At times I really felt like I was having deep conversations with these people. Also I think I have a bigger crush on Panam than I did Tifa, which is saying a lot.

Shawn Mills

I loved the Cool Metal Fire quest where Johnny takes control of your body. It reminded me of watching Uncut Gems and how uncomfortable and anxious it is to watch someone make a series of constant selfish wrong decisions. My favorite part is when he goes to the tattoo parlor and you get the choice of a goat head tattoo or the other one. I picked the other one and woke up with a Johnny + V forever tattoo. Thanks Johnny, I always knew you actually cared.

Joshua Duperoy

So I too went with the suicide option just to see if the game would really end and it did, and to my surprise the final scene between V and Johnny is genuinely touching. Instead of fighting back Johnny accepts V’s decision and even comes to respect it at the end. The testimonials during the ending are absolutely heart wrenching and I admit I almost shed a tear during Judys considering everything she went through over the course of the game. Of course, because I’m not insane I went back and beat the game with both Panam and Rogue. I’m glad this game was chosen as a deepest dive and don’t know If I would have completed it otherwise. Till next time, thanks and bye.

Jordan Edmond

I thought the Arasaka ending was definitely the most interesting because of the consequences it has on the world and how the epilogue was structured, but it was definitely the biggest bummer. I'm really happy with my original going out with a blaze of glory in space ending. Also did anyone else do the US Cracks stalker mission? I'm curious to know what happens if the stalker actually shoots Blue Moon.

Guy Incognito

"I want you to be amazed that any of us had a chance to be here at all." - Edith Finch In what ended up being a complimentary pairing, I decided to finally play What Remains of Edith Finch before Dec. 10. I played the first half of but didn't get around to completing it until after 130+ hours and all endings of Cyberpunk (currently have 220 hours, great podcast game). Both games are about embracing life, what little of it some may have. As credits rolled for Edith Finch, I felt little for the Finchs but started getting emotional reflecting on V's relationships. Panam, Judy, Rogue, etc. are relationships I had an active role in developing. That's one magical element to gaming's interactivity; I chose to go scuba diving, I chose to joy ride in a hover tank, I chose to go to the drive-in, whereas the Finchs are just people Giant Sparrow told me I had a relationship. Agency made for more powerful connections. The salt on the rim of this mortality cocktail was my mind going back to Cyberpunk's credits and the messages highlighting the impact V's life had on others. “I know that the ones who love us will miss us.” -Keanu Reeves PS. And then Soul came out the next week! What a month. I guess a lot of creators are at that age where they're contemplating mortality.

It's Hugo's Nook

Still haven't wrapped the game, but wanted to drop some thoughts down here: -Why does the mission that is called "The Gig" is classified as a "Side Mission" instead of "A Gig"? -It's been a while I felt as duped as the final fight in Beat on the Brat. You get the option to throw the fight for some extra eddies but also get's a plea for vengeance from a kid whose father was nearly beaten to death by the champ. I took me MANY reloads (not having a brawler-focused build) but I finally beat the dude... only to find out the kid was an implanted actor that had bet on me and gave a fake speech just to encourage me. I suppose it worked. And it was nice to have another interaction with Vic at least. -After that questline, if you meet Coach by your apartment, he still talks about the first four fights as if you hadn't done them yet. The ironic part is that he makes fun of you, saying there's something with your head for not remembering the details when he's the one not remembering you already completed everything. -Two stray brazilian specific thoughts: -The clown with a red grenade for a nose (Ozob Bozo) is actually based on a character created by a brazilian youtuber (Azaghal from Nerdcast RPG) that he created for a cyberpunk rpg campaign. They pitched the idea incessantly when they visited CDPR in poland all the way back in 2015 for a Witcher 3 press event. The creator dubs him on the protuguese version. -Speaking of dubs, I've been switching back and forth between english and portuguese just to check out the differences. While it holds up pretty well, I was flabbergasted by some of the voice acting choices for the nomads. Everyone of them has a very strong countryfolk accent, with a very broken portuguese to boot. While I'm all for a diverse voice cast, I just can't find a connecting thread with the original voice direction that justifies the choice. Panam is the worst offender unfortunately, sounding like an angry middle-aged lady - they done my girl dirty =(

It's Hugo's Nook

Oh yeah and I was wondering: what was the bug that tricked you guys the longest into thinking it was a feature? For me it was right at the beginning of Act 2. Being all wounded up, full of bandages, the UI was showing my health as 0/0. On top of that, I collected too many guns on that final sequence with Jackie, and unknowingly I ended encumbered. So I figured my slow movement and health bug were to showcase the poor state I was in. Took me longer than I expected to figure out it wasn't intentional.

aaronisnotcool

After finishing the game and taking some time thinking about it. I wish we didn’t into the Relic Keanu stuff until half way into the game. After getting leveled up with street cred and earning a few eddies. we could’ve had more quests with Jackie and it wouldn’t have made it such a “time is ticking, but just kidding not really” feeling to everything.

Claire Shelton

After save-scumming my way through every ending, I was blown away by how different they all are. We’re usually presented with binary choices at the end of gaming but our options here felt much more diverse. Did any of you either try and play through all of the endings or watch them on YouTube yourself? If so, which ending, including your playthrough’s, garnered your most surprising reaction?

Jason Wojnar

Probably too late for recording and should have written in last episode, but Dolls are very close to Meat Puppets from William Gibson's Neuromancer