Devlog 08/07/26 - Kept you waiting huh? >:3c (Patreon)
Content
HEYYY GUYSS o/
Been a while since the last devlog!! But we're back on scheduled ones noww starting with this one~
Let's go through some of the stuff I've been working on since 0.0.2 dropped!
First off, I've implemented the first 2 shrines in the game! As I've mentioned in the 08/06/26 devlog going into what I'm planning next, in the "Stage Events" section, I had planned to add "shrines" or other such events and interactables to the game that are randomly placed across the map each time you start a stage.
Last update 0.0.2 introduced the pills which once popped open reward XP and Wombcoins, now I can start introducing the main events which are shrines!! Keep in mind the visuals are placeholders at the moment and will be reworked in time for the live update!
Stat Shrines (title pending) are shrines in which you must remain within their range for x amount of seconds without leaving said range. Upon completion, they will bring up a screen for you to select 1 of 6 potential stat increases from a selection of 3 which last for the remainder of the stage! Also, reusing this, I've now added the ability to also choose these when you've fully upgraded all your items/weapons and have no more slots left to pick up new ones
Elite Shrines are shrines that by interacting with, will spawn an Elite! Defeat said elite and you'll gain a chest reward!
There are more shrines still needing to be implemented, but these two already give a lot more life to each playthrough, as with them being randomly placed across the map, it incentivises the player to have to move around rather than standing in one spot! I'm looking forward to seeing what you guys think of them and how it affects your view on the game's replayability moving forward!
Damage numbers have been added to the game! You can turn them off or on at any point in the settings menu if you'd like!
I'm not happy with the font being used in Go! Go! Womb-chan! at the moment and I do plan to make a new one specific for the game, just haven't figured out what to make it look like yet D:
Next Devlog I'll be talking about the save system I've started implementing (not ready yet) and a new weapon I've been conceptualising for the next update, hope you guys look forward to it <3