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HEY HEY HEY guysss

I got sick again BUT I've been working so it's time for another devlog!! A few things to go over this time, including a new weapon and concept design for the shrines~

First off, lets introduce the first new weapon being added to the game, Lymphocutie! A lil white cell companion which will move to the closest enemy and attack them until it dies!

I hope you guys like her and give her lots of pets (be careful, she bites)

Nom nom nom - Lymphocutie, 2026

Next thing is, finally decided on a design for the shrines! Shrines will take the form of various womb tattoo inspired designs, each of them branding a unique pattern in the centre to represent what type of shrine it is~

I'll be implementing the finalised design in the update next week!

Current concepts for stat shrine, shop shrine and elite shrine

Draft animation for when a shrine is completed, disappearing

I've also been planning a revamp of the chest opening animation which will include the ovary twins instead, here is the draft~

Look at these rascals go

Other than that, I have been working on behind the scenes things that unfortunately don't have any visuals to show for, including but not limited to:

Save system! Settings and amount of womb-coins are now saved, and the framework is there for the upcoming unlock system

Some UI stuff to make it feel better, e.g. it now automatically selects the first character and stage available when opening it, saving you a few clicks

Initial implementation of controller support for the menus, though this won't be ready for the upcoming update unfortunately.

Next devlog will be after the upcoming update, which will include info on the first character being added to the game, Luna! As well as whatever else I work on ofc~

Hope you guys look forward to it <3

Files

Comments

dark7element

Have you considered increasing the terrain density a bit? The map feels a bit big and empty at the moment.

Polygonheart

I'm hoping the shrines will make up for that as I don't want to clutter the map too much between them and obstacles, but I will look into it more after this update to see if it still feels too empty and fill it up more it if so!

Rabid Time

Think you can make it available on Mobile?

Polygonheart

There are no current plans for a mobile release but I would like to look further into it in the future, unfortunately I can't make any promises at the current moment

Rabid Time

Oh ok thank you for answering lol I was half expecting a no response lol hope you have a lovely day and I shall pray for a Mobile release