Devlog 18/09/2026 - Luna is being added!!! And a lot of balance changes upcoming (Patreon)
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HEYYY GUYSSS
Sorry it's taken so long for a new devlog, been hard at work implementing Luna as well as managing the new test server!
First off, let's introduce Luna to the game! All the art is currently unfinished as I've been focusing on implementing her into the game first and making sure she's both fun and balanced to play~
Luna was designed to be the opposite of Nezumi, where Nezumi is a high health melee character focused on dealing high flat damage amount with her passive, Luna is a lower health ranged character focused on a lower flat amount of damage but with a higher chance to critical hit for a higher reward!
Her passive, "Leave it to chance!", will help by increasing Luna's Critical Chance by 2% each level!
Luna's main weapon is also her Pin like Nezumi. It shoots out a moon towards the aimed direction, before returning back after a bit, dealing damage to any enemies in the way!
Its main strength being that it scales off Projectile Count, potentially enveloping egg-chan and creating a nice wall to keep enemies surrounding you at bay!Alongside the addition of Luna, I have also been making many changes to the game to create a more fun and challenging experience. While the balance of the game is still being ironed out with the help of the new test server, part of these changes are also targeting the way that many of the weapons that are currently in the game work.
The first rework targets how Girl Smell works, it now deals damage to enemies upon entering its range and will keep damaging all enemies within it off cooldown! The original version that only damaged one enemy in range per tick was extremely underwhelming, so I hope that the new version will be a lot more satisfying to use!
Other weapons planned to be reworked are Finger Blaster, Crumpled Tissue and Squirtplosion, which each of these will be getting a much more thorough re-implementation from the ground up compared to Girl Smell. I hope you guys look forward to the changes and I can't wait to show more of them as time progresses!
Aside from the above additions and changes, I've also been working on many of the backend aspects of the game, such as the sex animation system having been completely reworked from using Godot's AnimationPlayer to my own solution that takes advantage of Godot's AnimatedSprite2D and frame signals to play varying SFX from a library of them, as well as allowing for the expansion to VA in the future!
Another smaller change but very necessary was reworking the algorithm used to find the closest enemy for certain weapons, it should be more performance efficient and also a lot less prone to errors.
Though these changes will not really change much visually for you, it has helped make the game less prone to issues and will make my development of it smoother~
I hope you guys look forward to the next devlog and the newest update later this month, thank you for the support, I will keep trying my best to improve this game and create something worth all this support, it means everything to me <3