Weekly Digest #51 (Patreon)
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alpha-in-game2.webm
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This week's main focus was on trying to tame Daz3D and porting assets to UE5, such as the initial gear setup for Olivia. I am still having issues with fixing her genitalia to the UE5 skeleton, and I am spending a significant amount of time and effort towards resolving it. Fortunately, I know it's possible to accomplish this, as many other projects have managed to do it. I might seek help from other developers to resolve my issue and focus more on what I excel at, which is programming.
Speaking of programming, I have started working on the next milestone in the game's development, which consists of programming the wearables. I want to create a dynamic system where you will see what you are equipping in-game as well as in the game's UI. I plan to add 7 different equippable slots for Olivia: head, neck, chest, arms, legs, feet, and fingers. We might add more over time if we feel the need. I have also been conducting performance stress tests to achieve a decent FPS in detailed areas. Additionally, I made a small pre-alpha footage to showcase how the game behaves with such areas.