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The development of the game's port in Unreal 5 Engine is progressing smoothly. A new subscribers test version has been released today, covering most of the basic features such as inventory management, resource gathering, crafting, consumables, and stats. The next milestone is to add equipable items (such as craftable loincloth, bone armor, jewels, etc.), but before that, a skill system and a perk system will be introduced. The skills improve the efficiency of specific actions/and or functions. For example, with a low ranged weapon skill, Olivia will do less damage with her bow, and with a high crafting skill, she will unlock new recipes. The perks will provide options for Olivia during her adventures, be it pure survival, interacting with ferals, and much more. There will be perks that are available at the start of the game, and other ones that you will unlock, by interacting with people. places, and doing quests. As of right now, we have a list of ''normal'' perks, and a basic starter list for adult interactions. For instance, the virgin perk is an adult perk that will slow down considerably her initial primal regression gain and evolve to a new perk (to be determined) after her first intercourse, the lifegiver is a unique, non-starter perk that will provide permanent bonuses each time Olivia gives birth, and the athleticism perk is a normal perk that helps with maintaining stamina. The plan is to let the player choose one perk at the start of the game and one new perk every three levels. Level up will also give 5 skill points at the start of the game, then give 1 more skill point every level. Of course, the right to change or balance these game features anytime is reserved.Of course, the right to change or balance these game features anytime is reserved.The link to the lastest version can be find on the Discordhttps://discord.gg/WuxCxMnENt

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