Home Creators Posts Import Register Favorites Logout

Content

Here's where you can contribute your thoughts and opinions for Inscryption for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Alex79

I don't think I've ever been more up and down (although ultimately up) with a game than this one. I shared (probably far too extensive) thoughts back on the forum so won't repeat here, but it's a really interesting game.

CiaranDC

I experienced this game the best way I could have - a vague recommendation from a friend with no information at all about what to expect! I really enjoyed the initial deck building gameplay loop and would have been happy if that was the entire game. Luckily for me there was so much more. I was taken by complete surprise when a video diary appeared of someone opening trading cards and I didn't know what to make of it. It turned out to be the beginning of a creepy, thoughtful and wonderful journey of the macabre. Inscryption is a game I regularly recommend to people, but under the proviso they do no research before playing. I wish I could wipe my memory of the game to play it again!

Zapped to the Past

I came to enjoy my time with Inscryption, but not before being horribly frustrated with the first section. I was aware of something beyond it, but the constant random roguelike opening section was just a roadblock for me for some time. Hiding the best parts of the game behind this seems an odd decision. I only got past it with a lucky run of squirrels, and then walked through to the end of the game in one go. I wonder how many never saw beyond the frustration of the cabin?

Robin Enrico

I have never played a game like Inscryption. I don’t mean in the meta twists-and-turns spooky haunted game sense. More, I couldn’t have imagined I would get so sucked into a card game. That such a simple rule set and interface could send my pulse racing. I think this is the game’s greatest magic trick is that without a lot of hand holding it taught me how to both play the game and then break it. Every expansion and complete rewriting of the rule set only furthered pushed my competitive desire to see through those rules to steamroll the player on the other end of the table. I do feel thought that the game is at its strongest in the first act when you are the most on the back foot in terms of what is going on both in the story but especially in the mechanics. There is such a profound joy in finally reaching the end of the path through those dark woods because YOU figured out how to push through.