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Three years on from the release of id Software's sequel-cum-soft-reboot we ask just how DOOM is DOOM (2016)? Leon, Jacob, Jon and Karl kite and circle strafe their way through the campaign, the multiplayer and the creative carnage of the user created levels found in the SnapMap foundry. Contributions from the Cane and Rinse community also help us to answer that key question, and find that the answer is, of course, 'very'.Music used in this issue:1. Ultraviolence by Mick Gordon2. DOOM by Mick GordonCane and Rinse 367 was edited by Jay Taylor

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Comments

James McCaul

Liked this game a lot when it came out. Have since traded it in but listening to this episode made me download it straight away from game pass. 😃

Stevie Boxall

Great episode lads, you've made me want to pick this up for my gaming laptop to experience it in all over again even after completing it on the Switch (which is a great port even if it does lack the snap-map).

Mclordenstein

Been inspired by the podcast and listening to the ost in a dark room with good headphones on YouTube. It's like a techno Viking punching you in the face with fists made out of flaming skulls but the flames are serotonin. Yessss