Home Creators Posts Import Register Favorites Logout

Content

ICYMI: Support us for just $2 per month and get access to EVERYTHING on our Patreon feed which now includes the extended edit of Issue 455.In which we do our best to keep pace with Capcom's ever-expanding Biohazard series by reviewing its most recent instalment, the 2020 remake of 1999's Resident Evil 3. Leon, Jon, Josh, Leah and community correspondents pick up where they left off with the previous Volume's Resident Evil 2 (2019) podcast, getting into the nitty gritty of RE3's modest runtime, the loss of Jill's tube top and the addition of Carlos' special hair.

Files

Comments

Rich Uncle Skeleton

I think the RE “Horde Mode” y’all were thinking of was the “Raid Mode” in Revelations 2, which was a total delight. It used locations and enemies from Revelations 1, as well as RE6, and kept things fresh by introducing tons of modifiers to the enemies (such as ‘giant’, or ‘on fire’), and an RPG-esque skill and weapon upgrade system...It was the perfect partner to the relatively slow and methodical Revelations 2, which I’m hoping will get an episode of its own one day!