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Please post below your memories, opinions and experiences of any or all of the various Punch-Out!! titles (arcade, NES, SNES, Wii) for potential inclusion in the upcoming podcast.

Comments

Jason Ho

Punch Out was a game i played a lot when i was younger. It was one which I don't actually remember how it came to my possession, but have faint memories of possibly borrowing it from someone and never giving it back (not intentionally). The game (Mr. Dream version) was also one of the few cartridges which required a couple of blows before the NES console would read it properly (knowing what i know now it did more harm than good). It is a stand out classic with memorable larger than life comical characters, great sprites and catchy music. A boxing game whose gameplay is disguised under simple puzzle and rhythmn mechanics (discovering the weaknesses of your opponents, attack patterns and the super star punches). One clear memory I always remember is turning the NES pad the other way round when getting ready to avoid the Super Macho Man's special wind up attack (why we did it i never know, but we usually increased our chances of dodging this). Come to the Mr. Dream encounter, i always found it very difficult to beat despite cruising though the other opponents. In the end i only completed it a handful of times. Who also remembers bashing the select and start buttons between rounds to gain some additional health?? I still own that copy but it unfortunately no longer works. The other games (Super Punch Out) i tried but it never really captured the spirit of the original. This one is easily in my top 10 games of the NES.

Aldarik

I just wanted to mention that it is great for Patreons like me to post comments here (to eventually be included in the show) as there is this only one place to go (Patreon). The forum of course can remain the core of communication if you want but for newcomers like me using one place to interact is highly appreciated.

Ben

Mike Tyson’s Punch-Out is the first game I remember borrowing from my neighbor when I was a kid. I was never that great at the game, but the sprites and animation were unlike anything else I had seen on a home console at the time so I loved playing it. King Hippo and the training screen are probably the clearest memories I have of the game. I revisited it at an arcade a few years ago and found it to be better with the arcade stick and buttons, but if I’m being honest my best memories related to the game are of King Hippo as one of the bumbling henchmen of Mother Brain in the old Captain N series (childhood tastes were not good). I tried to get into later entries, but something about them never hit on the charm of the first one. Overall, the first game is an essential game to check out on the NES, though the same can’t be said about the rest.

The Pensky File

Mike Tyson's Punch Out! was one of those games that everyone with an NES seemed to own. I was too young to appreciate the proto-rhythm game mechanics and didn't have the patience for learning the enemy tells, so it's a game that I mostly enjoyed as an arcade experience, playing the first few levels over and over but not making much progress. After watching Brian stream the series a few months back, I ended up down the rabbit hole of Mike Tyson compilations on YouTube - was there ever a more terrifying boxer? My goodness, I was afraid just sitting in my chair watching him 30 years later.

Ashton Herrmann

I first played Punch Out! when I was too young to really understand how to progress in the game. I must have been five, at the oldest, playing on our family's NES. It wasn't until the Wii came out many years later along with the virtual console that I was finally able to give the game a proper go. Punch Out! has a formula that I think has stood the test of time really well. It's less of a fighting game and more of a real-time puzzler combined with a boss rush. The trick to winning the game is learning each fighter's tells and then properly executing around them, which I think makes for a really compelling and unique experience. And it's still impressive just how much life they were able to breathe into the characters and animation with their limited technology at the time. Never did play the Wii sequel. I think Punch Out has influenced so many other games in their approach to boss design that I don't know that I've ever felt the world was lacking new Punch-Out-style games.

wez foster

As much as I love super punch out and it's prequel and sequel I really don't have any great gaming memories for it other than never being able to beat it. When I got the SNES mini it was the first game I fired up with a big smile on my face until I got to Dragon Chan and he kicked me in the face repeatedly. This is where I first game across Ben's one credit classic channel as I searched the internet for tips on how to beat this massive cheat! Still didn't beat it but have been a fan of the Ben's channel ever since.

Scott Lamond

Hi, not much to add to the actual point of the post as I haven’t really played much of the Punch Out series, I just wanted to show some support for the notion of supplying comments to the show on here rather than the forum! I had a quick go at Punch Out and Super Punch Out (finally using the Nintendo online subscription) and I’m concerned - if my reaction times are this bad for 25ish year old boxing games then I am in big trouble when it comes to the copy of Sekiro sitting on my digital shelf.

pconpi

In 1999 my friend and I picked up a NES at our local thrift shop including a copy of Mike Tyson's PunchOut for about $15 total (and Base Wars but that is for another podcast). Luckily one of our high school teachers allowed us to have it hooked up in the classroom and we would play during downtime in our Marketing class (not the most rigorous subject at my school). I fondly remember teenagers gathered around the TV trying to figure out the patterns and tricks all while thinking we were such cool hipsters for being into this "ancient" game. We never got past Soda Popinski whether because the school bell rung or we couldn't get the timing down.

pconpi

Also want to shout out the use of the Wii Balance Board in PunchOut! While it isn't as effective as dodging with the controller I just make myself use it to justify keeping and storing the Balance Board in my house. I'm always down for when Nintendo allows me to use non traditional controllers. They missed an opportunity by not having the Gamecube bongos available to mash instead of the 1 and 2 buttons to regain your strength :D