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Here's where you can contribute your thoughts and opinions for Control for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Lee Davies

I waited to play this game on the Series X because I heard about some performance issues on PS4. I'm so glad I did! This game is stunning to look at with Ray Tracing switched on. But this game is so much more than looks. The premise of the game is really interesting. The climax in the Ashtray Maze is one of my all time favourite gaming moments. And I think they do Jedi-like powers better than any Star Wars game ever has

Mark Hoogland

I loved the world and atmosphere of Control, with its brutalist architecture and splashes of classic Remedy weirdness (varying from a room full of clocks to a dancing Dr. Darling), and it's never not fun to fling heavy objects at enemies while floating in mid-air. However, some severe difficulty spikes and two tedious climactic battles (of which the second one is drenched in blindingly reddish hues) took away a lot of the fun for me - especially given the PS4's extensive loading times; waiting 30 seconds to die within 10 is hardly ever fun. I ended up abandoning Control with the finish line literally in sight, but I'm sure I will play it again someday on my Series S, given its improved performance on the new generation of consoles.

Chris Atwill

While I loved the atmosphere of control and appreciate the technical aspects (especially on series x) I didn't love the lack lustre gunplay or the nagging feeling that I wasn't "doing it right". I don't really know what the cause of this feeling was but it stayed with me throughout my playthrough. I wonder if I just didn't click with the main character and being dropped in media res with a heavy reliance on reading wordy text files didn't really help. The setting was suitably otherworldly and all of the characters were unsettling in various ways, but I think I just needed something to ground the story in the real world a little more in order to emphasise the stakes a little more. The maze bit was brilliant though. Even though I couldn't understand a word the Finnish guy said.

miggsymatosis

Unsettling weirdness in mundane throwback office environments is not new but the confident delivery drew me in. The people floating and chanting in air were spooky but later they were a welcome sight indicating a safe zone. The drip feed of upgrades to Jesses' powers kept me hooked throughout. Games try to fulfil a power fantasy and Control is one that truly delivers. I didn't feel the story of finding the brother landed, but the mystery of The Bureau, The Board and everything in The Oldest House kept me hooked until the end.

Rick Buxton

This was one of my favourite games of the last few years, I've not played anything quite like it. It has a distinctively austere, yet evocative production design, and the combat sequences were fantastic. The telekinesis power was particularly visceral and satisfying - hurling pieces of the scenery at enemies never got old. There was enough of a range of powers and weapons to keep the action scenes fresh and exciting without overwhelming you with choice. It could be frustrating at times but when you're firing on all cylinders it felt like a great simulation of being a superhero or Jedi but without a cape in sight. I wasn't always following the story admittedly, but I enjoyed the general unsettling ambience - overtones of Twin peaks with a dash of the x-Files . That said I did leave it for a month or two (when cyberpunk came out) but taking a break from it made me appreciate it all the more and I ended up playing both dlcs straight after, which I may not have done otherwise. I would reccommend those also, introducing some new gameplay mechanics, environments and storylines.

Luke Scriven

I loved this game...in theory. Everything it stands for in the design of the world and lore is what I'm into, but for some reason it just didn't click with me. That being said, I will happily try the sequel and applaud Remedy for their continuing work in creating high quality new IP.

wez foster

Like many games before it, I used this upcoming podcast to clear it off my backlog. I waited till the series X version with the ray tracing update but this game is hard work at times and turned into a race just to get it finished. The combat is all over the place. One minute you are taking out hordes of enemies with ease using all your abilities, the next your down to a sliver health for seemingly no particular reason running away unable to even pick up something the hurl as you frantically wait for your gun to reload. The story is interesting but never really gets going and then just kind of ends with some off screen narration. Yes the ashtray maze is great but large portions of the game are dull and repetitive. The two dlc packs are ok but more of the same except that final boss who is the most frustrating thing in an already frustrating game. Also who is reading all those collectables!

Scott Lamond

For some reason I went into Control not expecting much, I seem to remember an initially lukewarm reception. However, aspects of The X-Files and Fringe had me intrigued immediately, exploring every nook and cranny to soak up the atmosphere created by the art design and the many (many) documents / audio logs / creepy TV puppet shows. Unfortunately the main story slightly lost its way before the end but by then it didn’t matter as the gameplay had really ratcheted up through the gears, with Jesse growing more and more powerful. Take the stairs? I’ll fly, thank-you. Shoot bullets? Pah! Not when there’s a perfectly good wall waiting to be broken apart and flung at the nearest enemy. I’m so glad I ignored my initial misgivings, I love this game. I don’t have many Platinum trophies but Control is two of them (original version on PS4 and Ultimate Edition on PS5), and in the Ashtray Maze section it contains a gaming moment that will stay with me forever.

NyxFontana

Im more than halfway through Control now and its been an interesting experience to be sure. I dont really care for the story or the gameplay's exploration but Jesse's charming monologues and the frantic combat managed to hook me after the first hour or so. I love how at first it feels like Jesse is talking to you, the player, and there is something very intimate hearing her thought processes, her doubts, and the small remarks she has about other characters. I found her to be quite likeable as a protagonist and admirable in her determination and will to find the truth as well as her open mind towards people other's may consider to be 'weird'. The parts of the gameplay that i loved the most was finding additional powers through the side missions you can do within the oldest house. After each mission you feel more and more like a superhero until you are finally able to fly just like those annoying floating zombies that through debris at you. The abilities introduce new verticality to combat and levels that i found to be enough to engage my lizard brain.

Nik Radusin

This is a bit of a strange game overall I mostly enjoyed it but honestly I couldn’t really understand what was going on with the story. I also agree about previous posts about the difficulty being all over the place, as towards the end I had to turn it down towards easy. That said I did love the protagonist.