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Here's where you can contribute your thoughts and opinions for What Remains of Edith Finch for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Euan

Usually I have a heart of stone when it comes to emotional storylines but when the story came to a close and the credits rolled with photographs of the developers as kids, I had a lump at the back of my throat.

Bud Dink

When I first started “What Remains of Edith Finch,” I was expecting a mystery story. But it isn’t a mystery at all - it’s a tragedy. It's a meditation on the weight of the past and of the unknown, and much like the endings to Disco Elysium or The Sopranos it chooses to leave ends loose in a way that is true to life. A mystery gives us closure - but true, realistic tragedy is indifferent and never wraps up tidily, and often leaves us with more questions than answers. Also - no words for how impactful the cannery scene is. I absolutely love this game and cannot wait to hear you all talk about it!

Thomas Quillfeldt

A beautiful, thoughtful experience with some devastating moments wrapped up in fantastical mundanity. As a father to young children, I found some of the content very difficult to stomach — as was intended, I guess — and the overall package didn't resonate with me as much as Giant Sparrow's The Unfinished Swan. An easy recommend though.

Mark Hoogland

Whereas many games use death as proof of failure (YOU DIED), Edith Finch makes it the central theme of its narrative. This short game is like a three-dimensional advent calendar of loss, with surprises behind each of the little doors. The tone of each death vignette varies from the tragically sad to the darkly comedic, in the same way the random deaths in the opening segments of the tv show Six Feet Under would. And while the game didn't really move me as much as I'd hoped or expected, the 'moral' of the story did strike a chord with me: yes, you can be sad when a person you hold dear passes, but you should also be thankful to have known them at all.

BlackMambaJesus

"What Remains of Edith Finch" is one of those interesting experience that I don't think I could have gotten anywhere else. I really enjoyed the various subplots regarding each family member's untimely demise, and how each one subsequently affected another member of the family. Barbara's story was probably one of my highlights because of how it morphs into a comic book shifting from panel to panel as you play out her final moments. The fish cannery is also amazing in its exploration of getting lost in your own world. I was able to deduce that Edith was pregnant before the reveal, but hadn't worked out that the story was being told after she had died. The game also works like M. Night's "The Sixth Sense" where after knowing the twists you can play through it again and see how well they were set up. For example, when you first start the game you notice that it is another person's arm reading Edith's book, and if you look down immediately when taking control of Edith you can see her slight baby bump.

T P

I loved this game. I particularly liked how for a game that centres around death it isn't depressing. Yes there are sad moments but by the end to me it was more about a sense of hope and reminder to live our lives well. As a society we tend to shy away from the subject of death so I think this was a brave choice. There's no game quite like it.