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Perfectly tuned or punishingly difficult? Join Brian, James and Ryan Brian as they dodge, dash, and dive their way through Cuphead, 2017's stylish boss rush title from Studio MDHR.  The hosts, along with correspondents, examine what works, what doesn't,  and what made this game stand out for so many.Music featured in this issue:1. Inkwell Isle One by Kristofer Maddigan2. Introduction by Kristofer Maddiganedited by Ryan Zhao

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Lucas Harris

As always an amazing episode! I really enjoyed listening to the background about the animation style used. I picked this game and unfortunately found it to be a bit too hard, I got stuck in the second “world”with the rollercoaster stage. I really had fun but oh man this game is hard. I even tried on 2 player but never made it further. It’s a shame there aren’t more difficulty options. I would recommend this to the hardcore gamer looking for a challenge

Dylan Kelly

Great episode, totally forgot to write my thoughts in time for this one, wish I had. This was the first time I had *really* played a shoot em up/run and gun style game for an extended period of time. It sucked me in to the point I had gone back and S ranked levels before the DLC came out. Also nice job sneaking in the "Lose Yourself" joke in the edit Ryan 😄

Aldarik

The discussion of possible racism in the game due to the legacy of the animation style was interesting yet inconsequential as it had no significant consequence for the perception of the game. Everyone on the show seemed to like or love the game and the fact that people of colour would be offended by the art style did not influence the overall verdict at all as it seems. The old question comes up if someone can enjoy a piece of art regardless of a possible critical content or style. This show seems to confirm that this is definitely the case. I personally think that this kind of enjoyment is definitely possible. But the lengthy debate of racial stereotyping goes nowhere when everyone praises the game nonetheless in my opinion. Just pointing it out without consequences is problematic in my opinion.

Cane and Rinse

Leon: I wasn't on this show, and while I take your point I feel it would have been remiss not to raise the subject at all, and that it would have been disingenuous of the (white) panellists to pretend that it negatively affected their own overall experiences of the game if it didn't.

Aldarik

Thank you, Leon. It was good that they brought it up yet the question remains how bad a problematic content has to be before someone decides it is unplayable in this case. We see this problem all the time. The movie 300 for example is obviously influenced by the German Nazi iconography and aesthetic as presented in the movies of NS filmmaker Leni Riefenstahl. I am a German history teacher and therefore sensible to this topic.The additional racist stereotypes of the 300 did not hinder people and critics form liking 300 (a lot). Maybe it was a genuine post 9/11 film and therefore „of its time“.

Sean Fletcher

I thought that it would have been really interesting to have a POC on this pod to hear their opinions on this topic. Being that it is one of my favourite games I would have loved to hear a bit more chat about the mechanics, some more on the various weapons and charms and how they alter the gameplay.