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Here's where you can contribute your thoughts and opinions for Universal Paperclips for potential inclusion in the forthcoming podcast.

A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Steven Cookson

I played through to an ending of this game and I really don't know what to say other than what the hell did I do with my time? I'm not saying this was a terrible experience, as it was very well designed with its escalation and weirdness, but I have no idea why I played to an end. The only explanation I can think of is that I was just fascinated with the rising numbers flickering all over the screen. It was strangely hypnotic. I've recently sunk about 30 hours into Death Stranding and I have to wonder why game likers do this to ourselves? Why do we put a lot of time into these things that have very shallow gameplay, yet dangle a small thing or slight variation in front of us every hour or whatever to get us to continue on with it? I don't know if Universal Paperclips, or any other clicker, is any sort of comment on these sort of games; but that's what I'm going to take away from it anyway. Three word review: Jeff Bezos simulator.

Alex79

I downloaded this the second it was mentioned on the series reveal show back at the start of the year. I've always tended to get a bit addicted to clicker type games I've played, and I was immediately hooked by this one. I played it through in its entirety three times I think, and it managed to stay interesting all the way through, slowly adding new mechanics and bizarre situations. I found it really satisfying getting the perfect balance between production and profit - make the clips too fast and you'll be running at a loss, but make too few and you'll sell out which equally runs profit in to the ground. There is quite a sinister undertone to the game when you think about what you're actually doing, and where these paperclips are coming from, and I'm not sure it serves as a genuine tutorial on how to run a business, but I had a lot of fun with this and it really did dominate my thoughts for a couple of days. Halfway through day three I had a moment of clarity whilst hunched over my phone frantically tapping away and deleted it immediately. But it was great whilst it lasted! THREE WORD REVIEW: Shades (of) Soylent Green Sorry, yeah that's 4 words. Maybe Soylent Green Shades? 👀