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Here's where you can contribute your thoughts and opinions for Nioh for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Robin Enrico

I will always go to bat for Nioh, but it just doesn’t measure up to the best of Souls for me as the main game’s locations are all rather bland fortresses and forests, and the plot never really grabbed me. What I did love early on what how incentivized you are to constantly switch weapons and skills keeping the combat feeling fresh throughout. It does a lot to make the overly complex systems feel worth investing in. Conversely almost all of the DLC areas are either visually striking or interesting spins on standard dungeons. The level by level siege of a castle and the red lantern graveyard maze stick heavily in my mind. Though the difficulty spikes so intensely in this back section that I could only proceed by pumping everything into one weapon and a handful of skills. In both cases I was always pushing through against near impossible odds, but the ways in which each were engaging were distinctly different pleasures.

Ryan McBride

A Soulslike set in feudal Japan, pulling from both history (rather loosely) and Japanese folklore, should’ve been right up my alley. Instead, I was often frustrated and overwhelmed by the combo of Soulslike challenge, Diablo loot piñatas, miserable inventory management, difficulty spikes, repetitiveness, and a jumble of complex combat mechanics, techniques, crafting, and more. Despite some neat additions like the ki pulse and guardian spirits, Nioh feels to me uneven and messy, more derivative than truly innovative. Sure, it does a lot of the same things that Soulsborne games do, but it misses why Fromsoft’s execution is so artful - punishing difficulty and unlocking shortcuts does not a game make. There was still just enough there in the core combat loop and supernatural silliness to keep me going, but I’m pretty certain I would’ve dropped the game entirely if not for the Sloth talisman. I did manage to beat the game - largely out of spite - but that’s thanks to some glaring personality flaws more than my actual enjoyment of the ride.