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The Game Boy Advance game library featured many renowned Super Nintendo titles released on a hand held device for a newer and more portable generation. After the success of Metroid Fusion, Nintendo R&D1 opted not to port the beloved Super Metroid, choosing instead to return to 1987's Metroid from the NES and Famicom for inspiration. Not simply with the aim of making the original title more accessible, Yoshio Sakamoto and his team took the opportunity to extend both the plot and the gameplay of the original game with the addition of a Zero Suit Samus. Join Rich, Ryan, Leah and Brian as we discuss the nature of remake, remaster and retelling, and look at the life and times of Samus Aran in Metroid: Zero Mission.Music featured in this issue:1. Metroid: Zero Mission Title Theme by Kenji Yamamoto.2. Kraid's Lair Theme by Kenji Yamamoto.Edit by Jay Taylor.

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Ben

Um, are you guys certain Ryan wasn’t playing a ROM-hack of this game? It’s been a few years since I last played it, but I don’t recall having to “beat off” Ridley and Mecha-Ridley to beat the game 😜. And let Leah know that she’s not alone in thinking those robot stealth sections in Metroid Dread were hot garbage that almost ruined an otherwise mostly great game.

Christopher Love

Great episode as usual; well done to the team. Bonus points for the accidental nonce.

Steve Norman

Really enjoyed this! One of the few in the series I’ve never played but definitely will when it hopefully arrives on Switch. Thanks all!