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Here's where you can contribute your thoughts and opinions for Star Wars: Knights of the Old Republic for potential inclusion in the forthcoming podcast.This is a friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no one wants a discussion podcast that’s mostly the host reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Dave Jackson- Tales from the Backlog

I've been playing the Baldur's Gate series for the first time recently, as well as replaying Knights of the Old Republic, and I've been struck by how much KOTOR feels like an evolutionary link between Baldur's Gate and Mass Effect in BioWare's lineage. The combat and RPG elements are console friendly, but they feel extremely dumbed down at the same time, so as an RPG, KOTOR left me really wanting when compared with Baldur's Gate, and the Mass Effect games continued the trend away from RPG design. I was also curious to see how well the big twist is foreshadowed, when playing with the knowledge of what's coming. Happy to say that they walked the line really well between setting up the twist but still keeping the player guessing. KOTOR also excels in "feeling" like Star Wars, which is maybe even more important for a Star Wars project than the actual plot. All told, I was happy to revisit this game, but probably won't replay it again.

Alex79

Posted main thoughts on the forum, but three word review: PAZAAK IS AWESOME!

Rick Buxton

Played this several years late due to having ps consoles at the time of release and not owning a pc (being an early 00s art student even using Word was a rarity), but eventually did and as memory serves absolutely loved it. Perhaps even began a shift in my gaming tastes from eastern to western as I moved away from jrpgs more towards your BioWare/bethesda rpgs

Sam Baillie

I really struggled with this one. I felt the combat lacked any impact whatsoever, and exploring the worlds felt deeply unsatisfying. Planets felt like MMORPG hub areas where everyone stands around twiddling their thumbs, and I couldn't feel the emotional force pull of the game.

NyxFontana

KOTOR was the first RPG that introduced me to the idea of 'choice' in games. As a kid I was shocked that a game allowed me to be evil and ruthless if i chose to be, and that characters would remark on what i did and hold me accountable to the choices i made. Bioware taught me that regardless of what you do or say you can't please everyone, not without compromising yourself or in this case becoming an omnipotent god by save scumming.

RAN

Like a few other correspondents, I came to KOTOR long after it had conquered the hearts of every X-Box-owning teen shut-in throughout the early aughts. As a PS2-owning teen shut-in, I could only rationalize my envy and wonder what the fuss-to-excellence ratio truly was. All these years later and the experience is longer in the tooth than some would have you believe – Yes, the graphics and character models have aged poorly, but then so have most aesthetic choices made in 2003. I would argue KOTOR’s graphics hold up about as well as oversized cargo pants, the Matrix sequels, and Evanescence’s “Bring Me to Life”. Regrettable, all, but humanity has persevered. The story and characters, however, require a lot more “for the time” qualifiers to view amongst the genre’s greats. It’s a perfectly functional adventure yarn that leaves the implicit moralism of the Star Wars universe largely unexamined. It adds a lot of lore to the Jedi/Sith binary, but not a lot of depth. I still very much enjoyed my time with the game, though, and that’s due to the approachable but still very crunchy RPG elements. Crafting a build and guiding a character along the desired alignment made progression immensely compelling, and the real-time-with-pause combat roots the game firmly in the traditions of early-aughts PC RPGs. That might be the element of the game that feel’s the most lost to time, in fact. I have to wonder if fidelity to slow growth and stiff combat is what scuttled Aspyr’s proposed remake. Sad as it is to say, it’s hard to imagine any AAA role-player releasing these days with anything other than a mashy, action-oriented combat system. KOTOR stands as a sterling example of just how fun these out-of-fashion design choices can be. Apologies, this is much longer than I’d anticipated. Please abridge in whatever way best facilitates the conversation.

Dylan Kelly

Similar to NyxFontana, this game had a massive impact on me as a kid. It was for sure the first RPG of any sort I ever played, and as I was so young I had no clue how the "dice rolls" for combat worked 😅 But I played a *ton* of it and was amazed at seeing my favorite world of star wars in a different light, "adult" stories that showed me how brutal choices could be and a world that felt really responsive to everything that happened in it. The plot twist totally got me at that age, and the music and characters have been burned into my brain for the rest of my life (in a good way.)

CilcoBaggins

I came at KOTOR from a strange angle, having played the sequel first. This meant that the Revan revelation (Revanlation?) was completely wasted on me. Despite that I enjoyed both games immensely, KOTOR 2 occupying a permanent spot in my all time top 10 list. They're my favourite Bioware RPGs and you can see how they laid the groundwork for Mass Effect. They reignited my interest in Star Wars following the disappointment of the prequels. This felt like proper Star Wars. I have fond memories of playing both instead of studying for university exams. Exam success is fleeting. Memories of battling Mandalorian Neo-Crusaders last forever. I was saddened to hear that the remake/remaster potentially isn't happening but we'll always have the original. Looking forward to being regaled with Canderous Ordo's war stories one more time in a Switch playthrough.