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Here's where you can contribute your thoughts and opinions for Star Wars: The Force Unleashed / The Force Unleashed II for potential inclusion in the forthcoming podcast.A friendly reminder that where the feedback for the podcast is concerned, we love it - but keeping it brief is appreciated. We do want to include a breadth of opinions where appropriate, but no-one wants a discussion podcast that’s mostly reading out essays. Better to save yourself time and cut to the chase if you can.

Comments

Veronica Jane

Not before nor since The Force Unleashed have I played a game that, to this extent, packed everything fun about it into the demo and set me up for a major disappointment. That first level where you use the Force to throw stormtroopers out if windows into the void of space or string them together like a Barrel Of Monkeys? Pure video game glee. The subsequent levels that become about enemies that half your powers don't work on, snipers on the other side of the room and tedious boss fights? A lot less glee. Not to mention that the game's big trailer capping set piece of using the Force to pull an entire starship out of the sky turned out to be a badly explained, fiddly exercise in waggling thumbsticks until you stumbled on the right action. And what can I say about The Force Unleashed II? Well......it has that one hidden costume that makes you look like Guybrush Threepwood. That's...something.

Veronica Jane

Actually there is one thing to say about The Force Unleashed II: it is endlessly funny to me that you get two lightsabres because it's the second game, just like how Lara Croft gets two climbing axes in the second modern Tomb Raider.

Ben

Played the Wii version of the first game. Motion controls were fun for about five minutes. I think the Force would have been a bit better if it had stayed leashed. Three word review: Stormtrooper throwing simulator