Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • Physarum.toe

Missing 1 full-res photo, 1 file, as this post has not yet been imported.

Content

Hey! Here's another project file.

This one is a 2d self-organizing particle system: my attempt to implement Physarum with GLSL.

If you are not familiar with that type of simulation I really recommend this video by Sebastian Lague: https://www.youtube.com/watch?v=X-iSQQgOd1A

It focuses on the unity implementation, but the general principle is demonstrated really well!

Tbh, I'm kinda keen on this idea of feeding rendered image back into the system and then making something with it. If you've seen anything like it, share it with me, I'd appreciate that!

I've added a bunch of comments to the GLSL shader DAT, hopefully, that all makes sense to you :)

Also, a cool thing is that instead of the rendered image you can really feed anything into the system, and there's a switch to a movie file in, check it out!   

Files

Previews only

Comments

Anonymous

fantastic use of this algo in TD, nice work

Anonymous

Great job! Lots to experiment with this one! Thanks 🙌

Dante Lentz

would love a video on the glsl file

Anonymous

First things first! Thanky your for the videos and files! and I would also really love a video on how to implement the slime variation. Best regards!

Anonymous

Hy :) i read the link u mentioned https://github.com/SebLague/Slime-Simulation and sadly its a bit overwhelming, would it be possible to do a patreon only tutorial on how to implement the slime Shader into touchdesigner? happy easter :)