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Updated to resolve an EA Issue where object tags aren't cached correctly. This would result in things injected to decor objects sometimes just...showing up on random other unrelated decor objects.

This wasn't an issue with my tuning, it's just an EA problem, but I circumvented it- the interaction now does an extra test to make sure you're actually clicking on an object it's meant to be on, which squashes this EA behavior even if the game decides that a random plant or whatever is "totally definitely a decorative wine bucket".

Sorry this one needed so many updates, but it seems to be the most complicated simple mod I've ever made in my life somehow, between necessary Core Library updates and EA issues it turned out to get a lot of extra attention.

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