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THIS MOD HAS BEEN REWORKED TO HAVE NEW FEATURES!

This mod removes all the specialized categories from the Social Pie Menu to bring back the classic menu that consisted exclusievly of Friendly, Funny, Mischief, Mean, and Romance categories. It removes the extraneous and confusing extras like Compliments, Deep Thoughts, Interests, Arguments, etc.

Under these categories you will ONLY find special sub-categories when it makes sense, like for "Ask to see outfit...".

Interactions are still functionally their assigned categories (for conversation preference purposes). They are just no longer lost behind endless walls of pie menu categories, like how they used to be.

Because the game has so many situational interactions there are guaranteed to be things that got missed. If you see a category that seems out of place (and isn't from a mod), you can comment it below. Tell me the name of the category and examples of interactions found inside of it, and it will be a quick fix!

Because of how this mod is constructed, modded interactions will also be moved to the base categories, if the creator put them under the specialized ones. Custom modded categories outside of the base menus cannot be modified in the same way, the only way to move those is mod-by-mod with overrides, and that's not a great thing to do to other people's mods, and would result in support headaches.

But this should at least alleviate the headache of EA interaction sorting from the new social menu!

Pairing this with Smarter Pie Menu by Twisted Mexi makes the new categories pointless anyway, as you can always simply search for what you want.

Requires Lot51 Core Library.

Files

Previews only

Comments

heidi (Team de luniversims.fr)

When I saw the old menu, it was easier. I'm dyslexic, and I'm having trouble with the new one. This one was simpler. Now that a lot of social menus via mods exist, it's going to be a lot of work for you. I preferred the interactions specific to the emotions and situations of the game, all these possibilities of choice to deceive the story, I don't like it, I use the autonomy and very little the Sim menu in the end. It would be nice to have interactions that are adapted to the situation at hand. Thank you for everything you do.

waffle_mix_ins

Unfortunately modifying social menus that aren't already in a category is not something I can do with a mod, as I've just realized from some internal junk Sims 4 does with UI related things. Anything ALREADY in one of these EA categories can be moved with ease. Anything inside the main categories (friendly, funny, etc) can be moved with ease. But any special categories outside of them can't be moved into them. So it's possible I could support additional mod menus, but I do not think I will even try, as there's way too many to account for, and moving other people's interactions around even within the same main category could cause support headaches.

heidi (Team de luniversims.fr)

I can imagine the difficulty. Everyone does it now, I was looking at a mod a few minutes ago, it's in the menu directly, it's new interactions. Good luck, do your best.