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On the left: The original "Purchase Price" of a harvestable. On the right: My modded price.

The sale price, at Perfect quality, is on average 58% the "Purchase Price" listed. Sale prices vary- each plant has its own tuning that determines the multiplier on value from any given quality. I haven't edited anything like that yet and might not do it at all.

Some of the changes I've made are DEVASTATING. The default Purchase price of a Dragonfruit is 1250, I have lowered it to *75*. That means a Perfect dragonfruit went from selling for about 650 simoleons to selling for about 39. But everything else got a lot less valuable, too, so that's still very high compared to other things! Right now, the most valuable plant is a Death Flower- and even that will only sell for about 58 simoleons, per flower.

The point of this mod will be:

-Make gardening more fun by making it less overpowered

-Encourage gardening with a larger number of plants instead of 3 dragonfruit plants that make bank every single day. To make the same amount of money from one dragonfruit plant, you'll need around 17 of them.

-Encourage more creative and fruitful gardening gameplay with fertilizer, manure, gardening bots, helper rabbits, etc since you'll make a lot less money and will need to put in more work to match what you used to make

-Presumably, lower the value of Fizz drinks and Nectar as a side effect of lowering the value of plants

It'll be in testing but not in Early Access, because it will probably need tweaks to values and some changes to some other systems to really work properly and "feel good" without feeling too punishing.

Gardening has been too OP for too long!!!

Files

Previews only

Comments

Marissa

I can't wait! Gardening needs an overhaul!